Author: admin
18 - June - 2009

Solo Travel

Class and Racial Playstyles Guide
By Raeiphon
———–

Races:

alliance:

Human

Bonuses: Stealth detection skill, sword and mace specialization, +10% spirit increase, x1.5 reputation gain

Playstyle:
Humans are a jack-of-all-trades race. The sword and mace specialization is minor, but suits both warriors, paladins, priests and rogues. All of which the

race allows as a class. The spirit increase is pretty major at endgame and a spellcasters love. Stealth detection skill allows
for rogues to detect higher level rogues, and other classes a decent chance at detecting rogues. Perception 95% breaks Shadowmeld (Night elf racial). Humans

start off with base skills generally equal or on an offset of 2,3 depending on class.

Good race for Paladins, Warriors and Priests.

Night Elf

Bonuses: +1% dodge chance, +10 passive nature resistancre, +50% speed increase upon death, ability to go into improved stealth at any time but must remain

immobile

Playstyle:
Night elves are possibly one the best Rogue classes, and have everything a Priest would want aswell. The extra dodge may not seem like much, but as far as

rogues are concerned, something is better than nothing. +10 nature resist may not be the most bright thing of the race, but it can provide early advantages

against mob spellcasters of the type. Improved stealth (shadowmeld) is possibly one of the best racial traits in the whole game, this mode allows you to do a

variety of actions in it (all are passive) which can greatly benefit any class.

Good race for Rogues, Priests, Hunters.

Gnome

Bonuses: +15% intellegence bonus, ability to negate speed/movement imparing effects, +10 arcane resistance, +15 engineering bonus

Playstyle:
Gnomes have racial abilities which will not benefit you at all in the lower levels. As you rise however, you'll really begin to feel the +15% intellegence

bonus, and you'll be using Escape Artist at every chance you can get in PvP. +15 engineering bonus is an absolute godsend - engineering is a major endgame

PvP skill and this allows you to create objects alot faster, with greater efficiency and less cost.

Good race for all spellcasters.

Dwarves

Bonuses: Stoneform ability (While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70%

of normal. Lasts 20 sec. - 3 min cooldown), +5 skill with Guns, +10 cold resistance, treasure chest tracking skill

Playstyle:
Dwarven racial abilities relate alot to gnomes - useless at the beginning of the game, but reap benefits as you gain levels. Stoneform is very good for

negating the highly damage dealing buffs endgame players/monsters can afflict on you, and +5% armor can be a small help. Treasure tracking is only relatively

useful for quests - as chests generally tend to yield poor results and items.

Good race for Warriors, Paladins.

horde:

Orc

Bonuses: Blood Fury (Activate to increase base melee attack power by 25% for 15 sec but take a 25% decrease in base melee attack power for 45 sec after

Bloody Fury wears off - lasts 15 sec - 2 min cooldown.) ability, +25% resistance to stun/knockout effects, +5% hunter pet melee damage, +5 to axes

Playstyle:
Orcs are a generally melee balanced race, the +5% to hunter pet damage is nothing significant. Blood Fury is also one of the best racial traits in the game

for any melee based class (rogues in particular, i believe this stacks with slice and dice), +5 in axes isnt really all that great, but +2.5% chance to hit

isnt too bad either.

Good race for Warriors, Shaman, Rogues.

Troll

Bonuses: Beserking (attack and casting speed by 25% but take 10% more damage in the process - lasts 20 sec - 2 min cooldown) ability, +10% additional

regeneration of health (10% of normal regen including bonus continues during combat), +5% damage to beasts, +5 throwing weapons

Playstyle:
Trolls are a rogue and hunter race. They yield amazing agility base stats, which is essential to both classes. Beserking is brilliant ability to use in the

endgame, as high critical rates and high damage melee allow this skill to shine in its best. Throwing weapons +5 isnt brilliant at all, infact it's possibly

one of the most useless racial abilities in the game, but +5% damage against beasts is practically like having a lesser beastslayer enchants on all of your

weapons - all the time - for free.

Good race for Hunters, Rogues.

Undead

Bonuses: Will of the Forsaken (Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts

5 sec - 2 min cooldown) ability, Cannibilize (Consume a humanoid or undead corpse to regenerate 45%+ of your health over 10 sec), +300% underwater breathing

time, +10 shadow resistance

Playstyle:
Undead yield a good race for any class they support. Will of the Forsaken is the best racial PvP trait in the game, allowing you to escape from death

sentence situations where no other could. Cannibilize is practically a free heal every two minutes if you're PvPing or PvE'ing humanoids. +300% underwater

time rocks for exploring sunken ruins, which can yield amazing grinding opportunities and brilliant treasure rewards.

Good race for Anything.

Tauren

Bonuses: War Stomp (Stuns up to 4 enemies in a melee range for up to 2 seconds), +15 herbalism bonus, +5% max hp, +10 nature resistance

Playstyle:
Taurens are THE warrior race. Warriors and druids are the Tauren's strong suit. War stomp is practically a get-out-of-death free card, +15 herbalism allows

for picking of rare herbs alot faster, +5% max hp is a godsend at endgame.

Good race for Warriors, Druids, Shaman.

——————-

Class Playstyles

Warrior

Transpose Rage into Damage

Warriors are the panzer tanks of wow - both strong and deadly, you can guarantee victory against anything your own level or under with the right equipment

and skill. Warriors are not as generic as they are in other games, they are possibly one of the hardest classes to spec for and require a high upkeep as

equipment is churned through a warrior like a hot knife through butter.

Pros: High damage, soaks high damage, easy to play
Cons: Huge equipment upkeep, not good at dealing with many mobs

Warlock

Transpose Mana into Semi-Direct Damage (DoT)

Warlocks pretty much turn health into mana, which they then transpose into massive damage over time spells. Warlocks also get snazzy pets at intervals of 10

levels (excluding Imp) which can be used to tank, seduce, silence and even raise your stamina by huge amounts. Warlocks can conjure high healing health

stones, and can act as a priest with soulstones if one isnt present. Warlocks are circulated around damage dealing, but can be used for crowd control and can

be healers if need be.

Pros: High damage over time spells, strong pets
Cons: fairly hard to play, not good at dealing with multiple mobs, guzzles mana like a diesel engine

Druid

Transpose Mana into Health, Damage and Semi-Direct Damage (DoT)

Druids are a jack-of-all-trades-good-at-none class. Druids can act as a Priest, Warrior and a Rogue. Generally Druids are hard to play, as managing each form

effectively is a skillful job. They can do decent healing in normal form, decent damage as a Warrior in Bear form, quick, large damage in Cat form as a

Rogue. Choose this class if you cant choose between the three and have a high patience and lots of time.

Pros: Three classes in one, good endgame PvP, travel form
Cons: fairly hard to level, guzzles mana

Paladin

Tranpose Mana into Protection and Healing

Paladins are healing melee players. Alot like shamans, but less magical damage. Paladins are mainly orientated around melee, but have some decent magical

attacks and even a limited invunerability spell, and can act as a priest if need be. They also have a second chance skill, which allows you to use all your

mana into direct healing on yourself or a friend, to keep them alive if they are near death.

Pros: Able to heal self, good melee, good buffs
Cons: equipment burner, mana guzzler

Shaman

Transpose Health and Mana into Direct damage

Shamans get totems, are adept melee machines, can heal themselves and just generally rock. Shamans are PvP gods at endgame, few classes can solo a shaman. A

shaman can attack from range and with melee, so he always gets the good end of the bat and even has a ressurection spell. What more do you want?

Pros: Able to heal self, massive damage output, travel form, able to decimate players/mobs several levels higher with ease
Cons: guzzles equipment, guzzles mana, tendancy to get grouped in PvP

Hunter

Transpose Mana and Pet Focus into Direct and Semi-Direct damage (DoT)

Hunters get pets, strong pets which can sometimes match or succeed your DPS. Pets require low upkeep, and are generally a hunters soul. Hunters get high

damage/sapping stings (serpent, viper and wyrven) and can take multiple mobs at once with no problem. They are generally range attackers, but survival spec

hunters can double as tanks and can even decimate a stealthed rogue at close range.

Pros: Pets, Strong survival tree, low upkeep
Cons: very dependant on player skill, ammo guzzler

Mage

Directly transpose Mana into Direct & Semi Direct damage

Mages are incredible damage dealers. Roughly, 1 point of mana can cause above 12 damage at level 60. They're fairly easy to level if geared properly, and are

PvP killing machines where a shaman isnt availible. They have the ability to conjure food and water, thus being a fairly self-reliant class. Mages can stand

up to shamans of their own levels and hold their ground, but a mage without mana is like a hunter without his pet. As a mage, you must have mana management

skills or you will surely fail.

Pros: Insane damage output, alot of speed affecting debuffs, ability to conjure food/water
Cons: Inept melee skills, absolute mana guzzlers, requries definate skill to use effectively

Priest

Directly transpose Mana into Direct Healing or Semi Direct Damage & Direct damage & Direct Party Healing (whew, mouthful)

Priests are generally very weak, and insanely hard to level at the beginning of the game, as they have slow casting times and mainly healing spells with a

few DoT's. However, at the endgame, if one invests into the shadow tree talents, can become a face-melting, insane damage machine that none other can match.

Imagine healing yourself over time, constantly while afflicting huge amounts of damage onto the enmies. Your party is also healed, and you get to melt faces!

How cool is that? Thats what a shadow priests offer.

Pros: Always wanted in parties (shadow or holy), amazing endgame shadow talent tree, perfect healer
Cons: Insanely hard to level, solo leveling is not an option

Rogue

Directly transspose Energy into Direct & Semi-Direct damage (DoT minor)

Rogues are the damage-per-second class. Enough said. An endgame rogue is capable of tearing down any class, any race, any faction. With ease. Within a few

seconds in odd cases. Rogues are THE standard melee pvp gods. But this comes with a price - rogues suffer a HP loss, and thus fall very quickly to attacks

other classes can easily stand.

Pros: God-like dps, ability to stealth (sneak), no mana management required
Cons: Hard to level, lowered hp

——-

Usage of this guide

Unsure on what race is best for your class? Unsure of what class you want to be? This guide will sort all this out. I have done my best off my 7 months

playing wow to explain what each class uses as its main damage source, and what race will suit the class you are choosing.

——-

FAQ

1) "Transpose", what does it mean?

1a) Transpose practically means the conversion of the unit to another unit, so Directly tranpose Mana into Direct Damage (mage) would simply mean that Mana

is used as the main damage source. Some may find this useful if they are just beginning to start wow and are very technical.

2) Some information is wrong!

2a) In that case, please dont hesitate to post in this thread to tell me whats wrong, and I'll edit the guide accordingly if I find you are right.

3) I dont agree with you on —–!

3a) That, alas is your personal opinion. Feel free to post it, but dont expect me to add it to the guide unless I feel it's really nessecary.

4) Can I take this off MPS?

4a) No.

A.I.R. Gallery is pleased to offer a new opportunity: OPEN A.I.R. 2009. We invite all women artists, curators and other art professionals to submit curatorial proposals for a one-month exhibit to be held at A.I.R. Gallery in Gallery II and/or III during the 2009-2010 season.

DEADLINE: Proposals must be postmarked or hand delivered to the gallery on or before July 1, 2009 at 6pm. Proposals submitted online must be received by 11pm on July 1, 2009.

Art critic Carey Lovelace wrote in Art in America in 2007: “Since 1972, the trailblazing A.I.R. Gallery in New York, the world’s first women’s art gallery, has provided quiet support for those operating outside the art world’s market-obsessed precincts.” In October 2008, A.I.R. opened a new, expanded space at 111 Front Street in the DUMBO neighborhood of Brooklyn. Each year, A.I.R. holds more than twenty month-long solo exhibitions and at least four month-long curated group exhibits in its three gallery spaces. In addition, the gallery hosts a range of public programs and workshops. Artists working in a variety of media, at various points in their professional development make up our New York Artists, National Members and Fellowship Artists. OPEN A.I.R. will continue the gallery’s mission – to exhibit work of quality and diversity by women and to provide leadership and community to women artists and art professionals.

GUIDELINES & ELIGIBILITY: Proposals must include at least 50% women artists. All women worldwide, regardless of age, curatorial experience, or place of residence are encouraged to apply. Artists may choose to include their own work in the exhibition. Work in all media and materials may be submitted. Exhibitions must include two or more artists. Artists are encouraged to include one or more A.I.R. Artists in their exhibition (see Artists section) Gallery floor plans are available HERE
APPLICATION PROCESS:

* Fill out contact information.
* Submit an exhibition proposal of 750 words or less.
* Submit five (5) images of work by artists to be included in the exhibit. More than one image may be included for an artist, but the total number of images in the application package may not exceed five.
* Submit your bio or resume.
* Enclose SASE if you would like your materials returned (not for online application).
* Enclose $30 Application Processing Fee.

COMMITMENT & BENEFITS: A.I.R. will publicize the exhibit and produce an announcement card or pamphlet. The curator is responsible for writing a press release with the assistance of the gallery director, being present during the installation and de-installation of the exhibit and for giving a talk during the show. A.I.R. does not provide travel costs for artists or curators, but, depending on the availability of funds, the curator may receive up to $500.

SELECTION & NOTIFICATION PROCESS: A.I.R. Gallery’s New York Artists and the Gallery Director will select the exhibition proposal to be realized in the gallery. Proposals will be judged primarily on the quality of the work submitted and the written curatorial proposal. A second finalist’s proposal will be realized in virtual form on A.I.R.’s website during the 2009-2010 season. Artists and curators will be notified of the selected exhibition(s) by email before August 1, 2009.

IMAGE GUIDELINES:

DIGITAL: Submit digital images online or on CD. Jpg files only. File names should be your telephone number followed by the image number (i.e. 2122556651-1.jpg, 2122556651-2.jpg). Images should not exceed 1000 pixels x 1000 pixels or 300k in memory. All images should be oriented correctly.

VIDEO: Submit 3 minutes or less on DVD that is playable on a computer and on a DVD player. A.I.R.’s website does not accept video uploads. DVDs must be mailed or hand delivered to the gallery on or before July 1, 2009 at 6pm.

http://www.airgallery.org/index.cfm?fuseaction=main.page&pagename=openair&pageid=148

Tags: brooklyn, curators, DUMBO, gallery, proposals, submissions, women


Author: admin
18 - June - 2009

Abc Travel

“As of about two weeks ago I started with a personal trainer to help me get back into shape and get me ready to go back to gymnastics, if that’s the route I want to take,” she said . “So I’m just working hard with that. At the same time, though, I’m trying to take advantage of every opportunity I get, because you never know if they will present themselves again.”

In 2009, Johnson has won the James A. Sullivan Award as the top U.S. amateur athlete of 2008, ABC’s “Dancing with the Stars” and the Young Hollywood Athlete Award. At the 2008 Olympics in Beijing, Johnson placed first on balance beam and second all-around, on the floor exercise and with the U.S. team.

Since Johnson and partner Mark Ballas won “Dancing with the Stars” in May, Johnson’s schedule has included a virtually non-stop agenda of award shows, movie premieres, charity events and promotional appearances across the U.S.

Among the most prestigious events Johnson recently attended were the MTV Awards on May 31; and the Young Hollywood Awards and the Elizabeth Glaser Pediatric AIDS Foundation 20th Annual “A Time For Heroes Celebrity Carnival,” both held June 7.

Johnson said she was honored to win the Young Hollywood Athlete Award, which fellow “Dancing with the Stars” contestant Steve-O presented to her.

The Pediatric AIDS Foundation carnival was particularly meaningful, said the 17-year-old Johnson.

“I got to work with the kids a lot and just have fun,” she said. “I would love to be able to continue to do that event for many years to come, because not only was it entertaining but it was for a great cause.”

On Tuesday, Johnson and Ballas will be presenters at the Country Music Television Awards in Nashville. Johnson will also attend next month’s ESPY Awards in Los Angeles. She was just nominated in two categories of the Teen Choice Awards that will air Aug. 10 on FOX. Johnson is up for honors as Female Reality/Variety Star, and Female Athlete.

Despite the travel and time commitments her current schedule requires, Johnson said she is glad to take advantage of the invitations she has been receiving since last summer’s Olympics.

“It’s definitely hard and I don’t get to sleep very often, but it’s a once-in-a-lifetime opportunity,” said Johnson, who hails from West Des Moines. “I think I’m kind of just running off of the adrenaline still.”

In addition to the CMT, ESPY and Teen Choice award shows, Johnson’s summer will include gymnastics camps, charity events and “Shawn Johnson and Friends,” her own production show in Des Moines.

“I still don’t really know what’s to come in the future for me, and that’s what makes it so interesting,” Johnson said. “For now, I’m just taking it one day at a time and seeing what comes my way.”

As Johnson’s fame grows, she credits her parents and friends, for helping her enjoy her celebrity status and stay true to herself.

“They still treat me like the same Shawn Johnson I’ve always been,” Johnson told IG. “They always make sure that, when I do get the chance to go home, it’s just the normal, comforting environment I grew up in and know.”

LOS ANGELES — Melissa Rycroft is becoming ABC's go-to performer.

Rycroft will add "Good Morning America" to her network credits, which already include "The Bachelor" and "Dancing With the Stars."

According to a person with knowledge of the deal, Rycroft will make eight appearances as a "Good Morning America" contributor. She will do fun, lighthearted pieces beginning next week, and she'll also travel for the show, the person said Thursday. The person, who was not authorized to discuss the hiring, asked not to be identified.

Rycroft's experience on "The Bachelor" ended badly when she was jilted by Jason Mesnick, but she ended up a finalist on "Dancing With the Stars."

Rycroft, a 26-year-old sales rep from Dallas, dropped a coy posting Wednesday on Twitter, asking, "Guess who just got a job with Good Morning America???"


Author: admin
18 - June - 2009

Travel Arrangements

The Rest are a Canadian outfit who deserve far more attention than they have gained thus far. Their second album ‘Everyone All At Once’ comes highly recommended for those looking for emotive songwriting and ambitious arrangements, topped off by glorious vocals. Although they have been compared to media darlings, Arcade Fire, The Rest are a tad less bombastic and all the more likeable for it.


 
The highlights to ‘Everyone All At Once’ are many. ‘Apples & Allergies’ is all over the place melodically but is held up by Adam Bentley’s emotive turn in front of the mic and ‘Blossom Babies’ features passages of shoegaze effects but is chiefly notable for Bentley’s unfathomably high falsetto.  Then ‘Coughing Blood/Fresh Mountain Air’ rides in on a sweeping, cinematic motif whilst ‘Drinking Again’ contrasts nicely with its intimate, acoustic simplicity.

With all this emotion flowing out though, there is a danger of the listening experience being too much to take in one sitting. ‘Modern Time Travel (Necessities)’ overdoes the whooping and hollering and ‘The Lady Vanishes’ is just over-produced; rather like Arcade Fire in fact. Fortunately, ‘Walk On Water’ is pitched more evenly and sounds like The Guillemots teaming up with The Beach Boys.

The Rest are one of those treasurable bands who are too wayward to atract mass attention but alongside equally heralded but obscure acts like Thin Cities and Argentine, they have left a legacy of some special music that, with any luck, will be hailed as classics in years to come. Hopefully, The Rest will return again once more and turn some of the occasional excesses on this album into something subtler.

Web Sites:
The Rest MySpace
Indiecater Label and Shop Site

Further Listening:
Thin Cities, Argentine, In Civilian Clothing, Arcade Fire, The Guillemots

The Rest are a Canadian outfit who deserve far more attention than they have gained thus far. Their second album ‘Everyone All At Once’ comes highly recommended for those looking for emotive songwriting and ambitious arrangements, topped off by glorious vocals. Although they have been compared to media darlings, Arcade Fire, The Rest are a tad less bombastic and all the more likeable for it.


 
The highlights to ‘Everyone All At Once’ are many. ‘Apples & Allergies’ is all over the place melodically but is held up by Adam Bentley’s emotive turn in front of the mic and ‘Blossom Babies’ features passages of shoegaze effects but is chiefly notable for Bentley’s unfathomably high falsetto.  Then ‘Coughing Blood/Fresh Mountain Air’ rides in on a sweeping, cinematic motif whilst ‘Drinking Again’ contrasts nicely with its intimate, acoustic simplicity.

With all this emotion flowing out though, there is a danger of the listening experience being too much to take in one sitting. ‘Modern Time Travel (Necessities)’ overdoes the whooping and hollering and ‘The Lady Vanishes’ is just over-produced; rather like Arcade Fire in fact. Fortunately, ‘Walk On Water’ is pitched more evenly and sounds like The Guillemots teaming up with The Beach Boys.

The Rest are one of those treasurable bands who are too wayward to atract mass attention but alongside equally heralded but obscure acts like Thin Cities and Argentine, they have left a legacy of some special music that, with any luck, will be hailed as classics in years to come. Hopefully, The Rest will return again once more and turn some of the occasional excesses on this album into something subtler.

Web Sites:
The Rest MySpace
Indiecater Label and Shop Site

Further Listening:
Thin Cities, Argentine, In Civilian Clothing, Arcade Fire, The Guillemots